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Showing posts with the label Performance

Horrible Canvas Getimagedata() / Putimagedata() Performance On Mobile

I'm doing a little HTML5 game and, while loading my sprites at the beginning of the map, I do s… Read more Horrible Canvas Getimagedata() / Putimagedata() Performance On Mobile

Html5 Canvas Performance: Loading Images Vs Drawing

I'm planning on writing a game using javascript / canvas and I just had 1 question: What kind o… Read more Html5 Canvas Performance: Loading Images Vs Drawing

Tool To Measure Render Time

Is there a tool out there to measure the actual Render time of an element(s) on a page? I don'… Read more Tool To Measure Render Time

Dijit Tree, How To Improve Performance For A Large Tree With 500 Child Nodes Under Root

Each tree node contains other inner widgets, so it takes long time to render the whole 500 items es… Read more Dijit Tree, How To Improve Performance For A Large Tree With 500 Child Nodes Under Root

Is Playing Sound In Javascript Performance Heavy?

I'm making a simple game in Javascript, in which when an object collides with a wall, it plays … Read more Is Playing Sound In Javascript Performance Heavy?

Kineticjs - Moving 4000 Tiles With Stage.draggable

(Sorry if this is a duplicate, but I don't think it is) Just so you know, I'm using Google … Read more Kineticjs - Moving 4000 Tiles With Stage.draggable